﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace QuestFramework
{
    class Arena
    {
        private int tilesWide;
        private int tilesDeep;

        private Tile[,] tiles;

        public Arena()
        {
        }

        public void Initialize(int width, int depth)
        {
            tilesWide = width;
            tilesDeep = depth;
            tiles = new Tile[tilesDeep, tilesWide];
        }
        
    }
}
